Friday, June 7, 2013

The Playstation 4

At GDC 2013 at the end of March, a room full of would-be PS4 developers and press got some new details about the hardware, controller, online and social functions of the forthcoming PlayStation 4.
Well before Microsoft eventually announced the Xbox One, Senior Staff Developer Support Engineer Chris Norden unveiled the news under an overarching theme of a "frictionless and seamless" gaming experience.
We've known that the PS4 will track both the controller in a gamer's hand, as well as their face, since the console's launch in Feb. But during his GDC talk Norden revealed some interesting ways that this technology will be implemented in games.
For example, the old multiplayer standby of split screen, divvying up television real estate when two or more players go at it, will be aided by this tracking tech. If a gamer gets up and moves right or left, his section of the screen will automatically be swapped.

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