At GDC 2013 at the end of March, a room full of would-be PS4
developers and press got some new details about the hardware,
controller, online and social functions of the forthcoming PlayStation
4.
Well before Microsoft eventually announced the Xbox One,
Senior Staff Developer Support Engineer Chris Norden unveiled the news
under an overarching theme of a "frictionless and seamless" gaming
experience.
We've known that the PS4 will track both the
controller in a gamer's hand, as well as their face, since the console's
launch in Feb. But during his GDC talk Norden revealed some interesting
ways that this technology will be implemented in games.
For
example, the old multiplayer standby of split screen, divvying up
television real estate when two or more players go at it, will be aided
by this tracking tech. If a gamer gets up and moves right or left, his
section of the screen will automatically be swapped.
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